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	<title>Comments on: Game Blogger on Game Blogging</title>
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		<title>By: Phaethon</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3461</link>
		<dc:creator>Phaethon</dc:creator>
		<pubDate>Mon, 19 Oct 2009 19:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3461</guid>
		<description>I think you missed my point on that very small statement. I was simply point to the fact that you have to understand what you want in order to achieve your goal. I know a few game bloggers who manage to get a lot of free games from PR companies, but doing what they do to get them is entirely out of my choice. A few of them I know really don&#039;t have very many reviews on their site, so it&#039;s more a list of contacts and keeping the right people happy. They&#039;re less about expressing their ideas and more on following a trend. It&#039;s just what you&#039;re willing to go about to gain success.

And that is a very interesting method of worth for game reviewing. Although time is cheap, and there&#039;s always the argument that you would have been playing the game anyway, you might have saved $50. But that&#039;s beside the point. There are a number of gamers who would like the opportunity and are focused on the idea more than the cost. If they&#039;re convinced that it&#039;s what they want there are going to be sacrifices involved. The average game blogger isn&#039;t someone who has a lot of doors open for the $25/hr position. They&#039;re just people who like talking about games, can write well and our looking to see how far they can get.</description>
		<content:encoded><![CDATA[<p>I think you missed my point on that very small statement. I was simply point to the fact that you have to understand what you want in order to achieve your goal. I know a few game bloggers who manage to get a lot of free games from PR companies, but doing what they do to get them is entirely out of my choice. A few of them I know really don&#8217;t have very many reviews on their site, so it&#8217;s more a list of contacts and keeping the right people happy. They&#8217;re less about expressing their ideas and more on following a trend. It&#8217;s just what you&#8217;re willing to go about to gain success.</p>
<p>And that is a very interesting method of worth for game reviewing. Although time is cheap, and there&#8217;s always the argument that you would have been playing the game anyway, you might have saved $50. But that&#8217;s beside the point. There are a number of gamers who would like the opportunity and are focused on the idea more than the cost. If they&#8217;re convinced that it&#8217;s what they want there are going to be sacrifices involved. The average game blogger isn&#8217;t someone who has a lot of doors open for the $25/hr position. They&#8217;re just people who like talking about games, can write well and our looking to see how far they can get.</p>
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		<title>By: Wispa</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3453</link>
		<dc:creator>Wispa</dc:creator>
		<pubDate>Mon, 19 Oct 2009 16:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3453</guid>
		<description>&quot;So what do you want out of game blogging? ... Free games? ...&quot;

No, no, no, no, no, no. That&#039;s the PROBLEM with the majority of people who want to run their own videogame site. They just want free games. Review. Copies. Are. Not. Free. Say it with me! Review. Copies. Are. Not. Free.

If I get a review copy of a game that I&#039;m looking forward to, I have to play it for enough hours to be able to write a knowledgable  review. I could get around $25 an hour doing something else in the &quot;traditional&quot; world of work. We&#039;ll say I play the game for 5 hours (and that&#039;s a very low estimate, its generally more like 8-10) - that&#039;s $125.

Then, I spend two hours crafting a review. $50. Running total: $175.

So, that game has &quot;cost&quot; me $175, when I could probably have bought it for $60. Not only that, but in order to get the titles that I *want*, I have to review a heck of a lot of absolute and utter rubbish that I usually wouldn&#039;t have even thought of playing. Why? Because that game publisher that sends you a poor title to review, won&#039;t send you another thing if you don&#039;t give the first title any coverage.

You don&#039;t get something for nothing. Its as simple as that.

If I get a copy of a game that I&#039;m looking forward to, I have to play it for enough hours to be able to write a review. I could get around $25 an hour doing something else in the &quot;traditional&quot; world of work. We&#039;ll say I play the game for 5 hours (and that&#039;s a very low estimate, its generally more like 8-10) - that&#039;s $125.

Then, I spend two hours crafting a review. $50. Running total: $175.

So, that game has &quot;cost&quot; me $175, when I could probably have bought it for $60. Not only that, but in order to get the titles that I *want*, I have to review a heck of a lot of absolute and utter rubbish that I usually wouldn&#039;t have even thought of playing.

You don&#039;t get something for nothing. Its as simple as that.</description>
		<content:encoded><![CDATA[<p>&#8220;So what do you want out of game blogging? &#8230; Free games? &#8230;&#8221;</p>
<p>No, no, no, no, no, no. That&#8217;s the PROBLEM with the majority of people who want to run their own videogame site. They just want free games. Review. Copies. Are. Not. Free. Say it with me! Review. Copies. Are. Not. Free.</p>
<p>If I get a review copy of a game that I&#8217;m looking forward to, I have to play it for enough hours to be able to write a knowledgable  review. I could get around $25 an hour doing something else in the &#8220;traditional&#8221; world of work. We&#8217;ll say I play the game for 5 hours (and that&#8217;s a very low estimate, its generally more like 8-10) &#8211; that&#8217;s $125.</p>
<p>Then, I spend two hours crafting a review. $50. Running total: $175.</p>
<p>So, that game has &#8220;cost&#8221; me $175, when I could probably have bought it for $60. Not only that, but in order to get the titles that I *want*, I have to review a heck of a lot of absolute and utter rubbish that I usually wouldn&#8217;t have even thought of playing. Why? Because that game publisher that sends you a poor title to review, won&#8217;t send you another thing if you don&#8217;t give the first title any coverage.</p>
<p>You don&#8217;t get something for nothing. Its as simple as that.</p>
<p>If I get a copy of a game that I&#8217;m looking forward to, I have to play it for enough hours to be able to write a review. I could get around $25 an hour doing something else in the &#8220;traditional&#8221; world of work. We&#8217;ll say I play the game for 5 hours (and that&#8217;s a very low estimate, its generally more like 8-10) &#8211; that&#8217;s $125.</p>
<p>Then, I spend two hours crafting a review. $50. Running total: $175.</p>
<p>So, that game has &#8220;cost&#8221; me $175, when I could probably have bought it for $60. Not only that, but in order to get the titles that I *want*, I have to review a heck of a lot of absolute and utter rubbish that I usually wouldn&#8217;t have even thought of playing.</p>
<p>You don&#8217;t get something for nothing. Its as simple as that.</p>
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		<title>By: Phaethon</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3451</link>
		<dc:creator>Phaethon</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3451</guid>
		<description>I would like to think that that long article could help someone out there :). As far as our site goes it might not be anywhere close to supporting all of us with cushy jobs and a big office in New York, but with the way things are going you&#039;d have to pay me an awful lot to quit it now.</description>
		<content:encoded><![CDATA[<p>I would like to think that that long article could help someone out there <img src='http://www.blogengage.com/blogger/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . As far as our site goes it might not be anywhere close to supporting all of us with cushy jobs and a big office in New York, but with the way things are going you&#8217;d have to pay me an awful lot to quit it now.</p>
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		<title>By: Phaethon</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3450</link>
		<dc:creator>Phaethon</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3450</guid>
		<description>&quot;Man, blogging is hard work, and when no one’s listening, it’s soul destroying.&quot;

It most definitely is. But its understandable often when you&#039;re not really writing what anyone else would be looking for. Earlier on I was just writing for myself so I didn&#039;t really think too much about it. Now, I&#039;m still writing for myself but doing it in a way that someone else might be interested in. It&#039;s that middle ground I prefer. It takes a bit more due diligence but it pays off. Only posting news articles just doesn&#039;t cut it unless you&#039;re willing to do it often and make it work. Unique content is the only real way to get noticed, and while it&#039;s difficult I find it enjoyable as well.</description>
		<content:encoded><![CDATA[<p>&#8220;Man, blogging is hard work, and when no one’s listening, it’s soul destroying.&#8221;</p>
<p>It most definitely is. But its understandable often when you&#8217;re not really writing what anyone else would be looking for. Earlier on I was just writing for myself so I didn&#8217;t really think too much about it. Now, I&#8217;m still writing for myself but doing it in a way that someone else might be interested in. It&#8217;s that middle ground I prefer. It takes a bit more due diligence but it pays off. Only posting news articles just doesn&#8217;t cut it unless you&#8217;re willing to do it often and make it work. Unique content is the only real way to get noticed, and while it&#8217;s difficult I find it enjoyable as well.</p>
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		<title>By: bbrian017</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3448</link>
		<dc:creator>bbrian017</dc:creator>
		<pubDate>Mon, 19 Oct 2009 12:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3448</guid>
		<description>I think what I have taken from the article can apply to any blog and not specifically gaming blogs. Sure I know that was your focus but these issues, competition, market saturation it can all apply to any blogger. As our reader vote and socially engage this we should try to remember all the lessons you share can be applied to their blog and blogging style. There’s so much to be taken form this article.

I’m glad you never gave up and continued on with your project. Look at what you’ve accomplished.
.-= bbrian017&#180;s last blog ..&lt;a href=&quot;http://www.seomkt.com/creating-your-foundation-when-becoming-a-pro-blogger/&quot;&gt;Creating your foundation when becoming a pro blogger&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think what I have taken from the article can apply to any blog and not specifically gaming blogs. Sure I know that was your focus but these issues, competition, market saturation it can all apply to any blogger. As our reader vote and socially engage this we should try to remember all the lessons you share can be applied to their blog and blogging style. There’s so much to be taken form this article.</p>
<p>I’m glad you never gave up and continued on with your project. Look at what you’ve accomplished.<br />
.-= bbrian017&#180;s last blog ..<a href="http://www.seomkt.com/creating-your-foundation-when-becoming-a-pro-blogger/">Creating your foundation when becoming a pro blogger</a> =-.</p>
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		<title>By: Alan Ismail</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3447</link>
		<dc:creator>Alan Ismail</dc:creator>
		<pubDate>Mon, 19 Oct 2009 12:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3447</guid>
		<description>Excellent article.

I think collaboration is key. Blogs of a feather should flock together. And yes, a little controversy goes a long way. But the most important thing will always be output – it is utterly essential that a blog is well written and unique in some small way. Offer the reader something they can’t find elsewhere.

My most successful articles have been the ones where I talk candidly about my experience as a video game journalist – failed interviews; disputes with editors; my anger, embarrassment and frustration at looking in from the outside, made all the more painful because I used to be on the inside. Man, blogging is hard work, and when no one’s listening, it’s soul destroying.
.-= Alan Ismail&#180;s last blog ..&lt;a href=&quot;http://digitalgigolo.blogspot.com/2009/10/queasy-cult-of-kieron-gillen.html&quot;&gt;The Queasy Cult Of Kieron Gillen&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Excellent article.</p>
<p>I think collaboration is key. Blogs of a feather should flock together. And yes, a little controversy goes a long way. But the most important thing will always be output – it is utterly essential that a blog is well written and unique in some small way. Offer the reader something they can’t find elsewhere.</p>
<p>My most successful articles have been the ones where I talk candidly about my experience as a video game journalist – failed interviews; disputes with editors; my anger, embarrassment and frustration at looking in from the outside, made all the more painful because I used to be on the inside. Man, blogging is hard work, and when no one’s listening, it’s soul destroying.<br />
.-= Alan Ismail&#180;s last blog ..<a href="http://digitalgigolo.blogspot.com/2009/10/queasy-cult-of-kieron-gillen.html">The Queasy Cult Of Kieron Gillen</a> =-.</p>
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		<title>By: Vote on this article at blogengage.com</title>
		<link>http://www.blogengage.com/blogger/game-blogger-on-game-blogging/comment-page-1/#comment-3445</link>
		<dc:creator>Vote on this article at blogengage.com</dc:creator>
		<pubDate>Mon, 19 Oct 2009 11:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blogengage.com/blogger/?p=1518#comment-3445</guid>
		<description>&lt;strong&gt;The Challenges of Video Game Blogging...&lt;/strong&gt;

I&#039;m by no means the authority on video game blogging, but I&#039;ve come across things that I believe could help others and I&#039;m not afraid to tell them. ...</description>
		<content:encoded><![CDATA[<p><strong>The Challenges of Video Game Blogging&#8230;</strong></p>
<p>I&#8217;m by no means the authority on video game blogging, but I&#8217;ve come across things that I believe could help others and I&#8217;m not afraid to tell them. &#8230;</p>
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